Sunday, November 2, 2008

Assignment 3:THE WOODEN HORSE

The HIVE
Rather than simply deigning a home for my character within a society I began thinking of the type of world that my character would inhabit. His vision for utopia. This led me to begin thinking what my character wanted most and that which he saw most important. JUSTICE.I undertook a study of various social typologies and functions trying to establish which would fit with my character until I stumbled across Retributivism in a book about Deontological ethics by J Feinberg;This idealism fits perfectly with my character and so I began thinking more rationally about a ‘colony’ that could fit this structure.The idea of The Hive came about after realising that in order to achieve a strong society of retributvism a dictatorship must be established, with one impartial controlling hand (my character) deciding the fate of the wrongdoer. This in turn led to the analogy of insect monarchy. Hence the naming THE HIVE.

1. The Controllers: The pinnacle of the hives hierarchy.
2.The Overseers: Observe everything and anything. They are the ‘big brother’ of the society.

Due to their obsessive nature they are extremely introverted.
3. The Workers: The workers are just that; workers. It is they who ‘built the world and keep it
spinning’ but oblivious to all they have achieved. Usually unnoticed and common.
4. The Drones: Mindless beings designed to obey commands and ensure order. Put simply they
are enforcers.

Each of the 'classes' have been incorporated into different parts of the design.
The Drones are represented by the 4 monolithic pillars which have been a trademark to my characters designs since Assignment 1.

The Workers are represented by the exposed structural framework. This gives the design a more industrious aesthetic which fits well with the transitional phase that Brompton is currently undergoing.

The Overseers are represented by the cautious layout of the house. The subterranean structure houses the private areas (Bedrooms, bathroom) ground level is mainly and entry and active level (Laundry, WC, transitional space) the 2nd level is the main living area (Dining, Kitchen and Living) while the rooftop contains the 'rooftop garden'.

Finally the Controllers are represented by the represented by the use of windows/glass. Most of the windows are set above 1800mm allowing light to penetrate without the inhibition of vision. This is contrasted by the large glass stairwell which consists of mirrored glass allowing only those inside to see out. Being on the north-western face means that this would require some sort of external shading.

The PRESENTATION
By restraining the use of colour to red with various changes in 'alpha' I hoped to draw the atteniton not to the design AND to the spaces between. The scheme also expressive of my characters ideals and temprements. The world is not, in the view of my character, black, white and GREY; but it is black, white and RED.

The CONTEXT
The relationship between my design and neighboring designs is dominated by the flaws of my character and his relationship with others. My character is introverted and so is my design. Andrews and Ednas characters are detached from my design by large external walls. simmilarly with the external 'world' but a glass pane allows a glimpse into the private world my character. Gavin's Silent Jurors, however, have an intergrated relationship and shared open space, this is due to the characters relationship, police chief and jury, and similarities in their temprements.

The UNREAL
I chose to leave images of the unreal model out of the presentation because it is something that needs to be experienced rather than viewed. The unreal model is an expression of the dynamics in lighting and lines that are possible with the exposed framework.

Tuesday, October 28, 2008

UNREAL world 2
















Heres my Final UNREAL model with textures and lighting. I left the spaces empty because i couldnt get any decent static mesh imports for toilets etc to work with the lighting.

Sunday, October 26, 2008

The UNREAL world.









The basic model in unreal. I still have 2 detail, texture and light most of it.

Thursday, October 23, 2008

Final Renders

Heres some final renders before i start on the Ureal model this weekend.












Tuesday, September 16, 2008

ASSIGNMENT 2: Mystery Play



LAYOUT LAYOUT LAYOUT LAYOUT

I continued with the four themes of my characters personality; Suppressing Obsessing Observing and Protecting.

Suppressing: The internal space is divided into three sections an open living space, bathroom/wet area and bedroom which is located 3 ‘floors’ below the ground The entire western façade comprised of glazing held together by a repetitive beam element, not dissimilar to a cage or bones. This is to represent the fragility of suppression. This façade is the main light source and constantly exposes those within the living environment. The wet area is located slightly off the main living space and provides a degree of privacy while the bedroom is located 3 levels below the ground. This represents the deep part of subconscious in which Elias retreats in the dark hours of the night and the struggle Elias must undergo each day to return to the real world.

Obsessing: To further develop the idea of obsessing I removed all the distractions [other spaces] leaving only the hallways. This emphasizes journey rather than habitation and clearly reflects the nature of obsession. Their design is a conglomeration of hallways that extend above, below and around the other structures. These halls also act as a link between two of the other three designs [Suppressing remains detached]. Several of the paths enclose spaces which house the facilities required for a functional living environment. The hallways are void of any furnishings and are rendered internally with a mirror-like substance to literally reflect the obsessive nature of the occupant and add a maze-like confusion to the halls.

Observing: In representing observing a tower seemed the most suitable choice, allowing unobstructed views over the surrounding area. Thin ribbon windows located at head height that envelope the frame and allow a constant view to the ‘outside’ world from any position in the structure. All glass is reflective to allow those inside to see out, but not those outside to see in, returning to the nature of the observer.

Protecting: The only part of the structure that is above ground is an external hall which acts as the spine of the structure, extending below the ground and dissecting the area below, creating three distinct areas in semi-open plan. However, very little natural light is allowed to enter the structure due to a required separation from the external world. It is secluded enough for Elias to undertake his often questionable methods of protection, without the inhibition others. This reflects that nothing will stand in the way of Elias’ pursuit of justice.


Technology and Nature:
TECHNOLOGY
Inside each structure there is room that contains a screen and on this screen is displayed a series of images transmitted from the town. Surveillance images. It is here that Elias controls the world around him, playing the hand of god. But whether this technology is used for good or evil is up to the user.

NATURE
The four pillars in each corner are memorial stones for each family member Elias has lost. They stand not only as a memorial to their deaths but as a reminder to the vengeance that Elias must undertake against all those who oppose justice. His life, his purpose, his nature

Sunday, August 17, 2008

ASSIGNMENT 1: Equus (Images):

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CARD




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DIGITAL